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Two pass rendering
Two pass rendering











two pass rendering two pass rendering

In Proceedings of IEEE Visualization '99, Los Alamitos, CA, 1999, 371-377. A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree. The OpenGL graphics system: A Specification (Version 2.1 - December 1, 2006). In Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '03, 2003, 231-238. Smart hardware-accelerated volume rendering. IEEE Transactions on Visualization and Computer Graphics, 5 (3), 1999, 238-250. Interactive ray tracing for volume visualization. In Proceedings of 3D Image Analysis and Synthesis '96, 1996. Direct volume visualization in a virtual reality environment using a distributed volume rendering algorithm. In Proceedings of Parallel Rendering Symposium'97, 1997. A scalable parallel cell-projection volume rendering algorithm for 3D unstructured data. In Proceedings of Parallel Rendering Symposium '95, 1995, 23-30. Parallel volume ray-casting for unstructured-grid data on distributed memory architectures. IEEE Computer Graphics an Applications, 8 (5), 1988, 29-37. In Proceedings of IEEE Visualization '99, 1999, 355-361. Multiresolution techniques for interactive texture-based volume visualization. Fast volume rendering using a shear-warp factorization of the viewing transformation. In Proceedings of IEEE Visualization 2003, 2003. Acceleration techniques for GPU-based volume rendering. In Proceedings of Parallel Rendering Symposium '93, 1993, 93-98. Segmented ray-casting for data parallel volume rendering. In Proceedings of IEEE Visualization '02, 2002, 53-60. Interactive rendering of large volume datasets. In Proceedings of the 1996 Symposium on Volume Visualization, 1996, 23-31. Direct volume rendering with shading via three-dimensional textures. A parallel multiresolution volume rendering algorithm for large data visualization, Parallel Computing, 31 (2), 2005, 185-204. In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware (HWWS'01), 2001, 9-16. High-quality preintegrated volume rendering using hardware-accelerated pixel shading. Real-time volume graphics (A K Peters, 2006). Accelerating volume reconstruction with 3D texture hardware. In Proceedings of the 1994 Symposium on Volume Visualization, 1994, 91-98. Foran, Accelerated volume rendering and tomographic reconstruction using texture mapping hardware.













Two pass rendering